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A brand transformation project aimed at enhancing

customer perceptions, boosting satisfaction at every

touchpoint, and regaining market share.

Project

Role: Senior CX/UX Designer
Team: O2 Stakeholders, 1x Director of Service Design, 1x Service

Design Lead, 1x Business Designer, 1x UX Designer, 1x UI Designer. 

Brief

In the last three years, O2 has experienced a decline in market share, coupled

with a significant drop in customer satisfaction. In response, O2 enlisted the

services of EY Seren to pinpoint the challenges faced by their customers and

formulate a strategy aimed at reversing this downward trend.

O2’s 3 Years Customer Satisfaction Goals

O2 must transform to respond to current and future market challenges and opportunities

The objective of Customer Strategy is to

deliver commercial value through leveraging

deeper customer understanding

Quantitative Research

Value Irritant Matrix

We've compiled O2's data and UKCSI reports into a Value / Irritant Matrix. This guided us in identifying areas

where simplification, leveraging, automation, or elimination can be applied for service improvement.

Customers

10 x 3 Hours F2F

36 x 7 days diary tasks

Retail Stores

6 Respondants

3 Stores

Call Centers

8 Respondants

2 Centers

Stakeholders

12 Respondants

2 Rounds

Qualitative Research

Interviews

To gain insights into O2's various touchpoints, and the customer journeys within them, as well as to

identify customer pain points and their valued aspects, we conducted a series of interviews.

Research Planing

Opportunities for improving CSI are concentrated

around what’s important for customers

O2 Customer Lifecycle

The user research has shed light on the current customer lifecycle, providing valuable insights into customers’ relationships with O2.

This perspective helped us grasp the specific intent behind each step, serving as a foundation for our design approach.

Personas

The user research also provided essential insights into O2's customer base, their objectives,

and points of frustration. This allowed us to pinpoint opportunities for enhancing services

and catering to the unique needs of each customer cohort more effectively.

From all the design work, we have produced a list of implication questions the

business needed to answer and an agile UX backlog for the next Design phase.

6. Agile UX Backlog

6. Business Implications

We identified key concepts in the abstracts that we wanted to test with customers. We produced wireframes

that we used to create prototypes. We then tested them with users and produced reports of the findings

5. Wireframes

5. User Testing Report

4. Abstracts

4. Storyboards

4. Omni-channel Maps

We took the blueprint sub-journeys and went into more detail on them

producing any combination of storyboards, abstracts or omni-channel journeys.

3. Lifecycle Blueprints

We identified key sub-journeys within the Lifecycle that we felt could be a great

point of differentiation for O2 and developed blueprints for each of them.

2. Customer Lifecycle

We created an entirely new and improved  Lifecycle, incorporating enhancements to existing journeys but also seamlessly integrated the newly proposed service offerings.

We used a combination of Task Models and User Flows to

redefine the new Customer Lifecycle incorporating

enhancements to existing journeys based on our findings.

1. Flows

1. Task Models

CX Planning

We planned a series of improvements across the customer lifecycle, spanning various touchpoints, and

seamlessly integrating new service offerings. We produced a series of artefacts to illustrate those changes.

Brand Transformation

Through our desk research, coupled with quantitative and qualitative analysis, we gained a deep understanding of network

providers' customers. We identified their pain points, frustrations, and areas where we could enhance their experience. Building on

this information and aligning it with O2's objectives, we initiated HMW sessions to further develop a new customer experience.

User Flows & Task Models

We meticulously mapped out every journey, through user Flows and Task Models, to gain an

in-depth comprehension of the existing O2 experience. During this mapping, we implemented

suggested enhancements derived from our qualitative and quantitative research.

I Discover: Explore

Get a better/new deal on my phone

Customer Lifecycle

We organised these newly enhanced journeys, grouping them into a new O2 Customer Lifecycle.

This Lifecycle served as the foundation for the new O2 customer experience.

Lifecycle Blueprints

We then identified key sub-journeys within the new Lifecycle that we felt could be a great

point of differentiation for O2 and developed blueprints for each of them which included

critical quantitative and qualitative data we collected during the research phase.

Storyboards

We further refined certain sub-journeys, providing more detailed illustrations of

specific sections of the blueprints from the perspective of our personas.

Omni-channel Maps

For specific journeys, we crafted omnichannel maps to illustrate how

each touchpoint seamlessly integrates with one another.

Abstracts

We also created abstracts for certain digital sub-journeys to illustrate the

relationship between digital touchpoints and the real world.

Wireframes & Prototypes

Once the abstract journeys had been validated by the stakeholders, we proceeded to develop wireframes for them.

These wireframes were then prototyped, allowing us to conduct user testing and gather valuable feedback.

Conclusion

The goal of this 4-month contract was to formulate a compelling strategy aimed at helping O2 in achieving their OKRs.

 

Our measure of success was ensuring the satisfaction of the stakeholders with the quality of our work, with the hope that

they would hire EY Seren to develop and implement the strategy we had crafted. This indeed came to fruition, as within

the week following the conclusion of our contract, O2 signed a £2M agreement to put our strategy into action.

Delivery

Following the user testing and compilation of feedback, we created a handover document containing all our

research findings and the artefacts we produced. It also included an explanation of the business implications and

a detailed UX Backlog outlining the effort required for the recommended changes to be implemented.

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